For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. . .
Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
Modern Fantasy is one of my favorite settings when done right. This book did it right. It took the things we enjoy in the modern world and put them in a cabin like setting. The grounds of Fablehaven feel like that park you visited as a kid and always found something new about it. There was the safe area you parents told you to play in and when they were distracted had the fun adventurous parts. Brandon Mull does a excellent job of world building while letting the reader still imagine what the world could look like. It feels like you could spend your whole life in Fablehaven and never see it all.
There are two Main characters and a host of support characters. Even though the story is around Seth Sorenson and his sister Kendra all the supporting characters are well done and relevant to the over all plot. If you have a high energy little boy in your life you can relate to Seth character easily. Kendra is a little dry, but will grow on you. She is the kid that never leaves the safe zone of the playground unless she knows for sure can get away with it. I feel like all the mistakes Seth makes in this book I would have made them too.